Rule Changes

These feats have been removed or altered significantly. Typically changes will be listed under their relevant feat below. If you have feats on this list, alter them to comply with these rules or trade it out for a different one.

Removed: Agile Maneuvers, Combat Expertise, Deadly Aim, Improved [Grapple, Trip, Disarm, Dirty Trick, Feint, Reposition, Steal, Bull Rush, Drag, Overrun, Sunder, Two-Weapon Fighting], Mobility, Point-Blank Shot, and Power Attack.

Agile Maneuvers
Gone. A character adds their dexterity to the CMB if they’re wielding a finesse weapon and their strength otherwise.

Canny Maneuvers [Dirty Trick | Steal]
New, replaces Improved Dirty Trick and Improved Steal. You do not provoke an attack of opportunity when performing a dirty trick or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Combat Training (new feat)
Prerequisites: +1 BAB
Gain the benefits of the Combat Expertise, Power Attack, and Deadly Aim feats.

Deft Maneuvers [Feint | Reposition]
New, replaces Improved Feint and Improved Reposition. You do not provoke an attack of opportunity when performing a feint or reposition combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Dodge
Revised, merged with Mobility. You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Greater Two-Weapon Fighting [up to potential change]
Revised. Prerequisites now Dex 17, Two-Weapon Fighting, BAB +6. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Once your BAB reaches +11, you also gain a third attack with your off-hand weapon, albeit at a –10 penalty.

Martial Maneuvers [Grapple | Trip | Disarm]
New, replaces Improved Grapple, Improved Trip, and Improved Disarm. You do not provoke an attack of opportunity when performing a grapple, trip or disarm combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Point-Blank Shot
Gone. Precise Shot replaces it as a prerequisite for further archery feats.

Powerful Maneuvers [Bull Rush | Drag | Overrun | Sunder]
New. You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Weapon Finesse
Gone. The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute like “brace” or “trip,” allowing a weapon in another category to be finessed (like the rapier).

Rule Changes

Pathfinder Imago